Monday, December 10, 2012

Final Wall-E




The idea of 2012 has become a major genre in recent years. The Mayans predicted that the world would end in 2012, and this became a media frenzy.  In post apocalyptic fiction there has always, but as the predicted doomsday drew closer this genre exploded. As people began to question what they would do after the world ended, fiction began to give examples of people living in that world. Wall-E is a vision of a post apocalyptic future, but it is a very unique vision. While most texts show humans surviving on Earth, Wall-E shows a robot surviving, and eventually bringing the human race back. This text is one of the only texts that show humans not on the Earth after the apocalypse. The viewer has to wait thirty minutes before they can see a human. Wall-E still belongs to the genre however because it shows a post apocalyptic future. It is a warning to people of what the world can become if people do not change their ways. Wall-E  is brilliant also because it produces a bleak view of the future, but it allows all ages to watch it, so all ages have an image of what the world can become.
Wall-E is a film, which was released by Pixar Studios on June 27th, 2008. Wall-E was distributed by The Walt Disney Company. It was produced by Lindsey Collins, John Lasseter, Gilliam Libbert, Jim Morris, and Thomas Porter. Andrew Stanton directed it based off of a story him and Pete Doctor developed, and Andrew Stanton and Jim Reardon wrote the screenplay. ("Imdb," 2008)
The obvious genre of the film is a family film, which we all expect when the name Disney is attached. Disney has become it’s own genre in a way, but Wall-E is different. Wall-E is also belongs in a post-apocalyptic genre, because it gives the viewer a vision of the future with no life on Earth. This film is based around a love story, so it is a romance as well. Finally, this film makes a social statement, which has become a genre. This means Wall-E is a hybrid genre. Wall-E is a social post-apocalyptic love story.
Wall-E uses film and animation. This allows Wall-E to reach all ages. Not every viewer will get the statement this film makes, but it brings the message to a whole new audience. The message is to get people to think about where the world is going, and although some people may not take animation seriously, this is an example of animation being used to reach and affect all ages. Animated film is the perfect medium for Wall-E because it can reach all audiences, and spread its message.
Wall-E has a narrative. It has a series of elements put into order to create a narrative. The storyline of Wall-E is quite simple. Wall-E is the only robot on Earth who is lonely. He wants to find a friend and love, and he finally finds his love in Eve. When Eve is taken away from him Wall-E chases after her and it takes him to the place where humans are living now. He then gets Eve back while also teaching the humans that they need to return to Earth.
Wall-E follows Wall-E a lonely robot. He has a job of cleaning the trash on Earth in order to make it suitable for humans to return again. He collects things he found in the trash and because of a video he found he yearns for love. He thinks this comes one day when a new robot named Eve. Wall-E shows her everything about his life. Including a plant he found. Eve takes it and shuts down. Wall-E then becomes confused. Eventually a spaceship takes Eve away and Wall-E jumps on the spaceship. The spaceship takes them to a bigger spaceship where Wall-E chases after Eve. On this bigger spaceship there are a number of humans who are obese and lazy. They have chairs, which take them everywhere and do everything for them. Wall-E meets two humans who he distracts enough from their chairs for them to realize they have been brainwashed. Everything on the ship is supplied by Buy-n-Large. This is the company, which sent everyone into space. Throughout Wall-E’s time on the ship it becomes apparent that Buy-n-Large does not want the humans to return to Earth. The captain of the ship becomes infatuated with Earth, and realizes if he puts the plant in a slot then the ship can return to Earth. Unfortunately, the auto-pilot on the ship was told to stop this. The auto-pilot eventually shuts down Wall-E, locks away the captain, and hurts Eve. Eve realizes that the parts to fix Wall-E are on the truck, and does whatever she can to get to Earth. Eventually they get the plant to the slot and the ship travels back to Earth. Eve quickly flies to get the parts for Wall-E. Wall-E comes back online, but he returns to his default personality, and forgets Eve. Eve, extremely sad, gives Wall-E a kiss and this jolts Wall-E back to his old personality. They then begin to rebuild Earth with the humans.
The main character is Wall-E. Wall-E is a robot, which just wants to find love, when he finds it he will not accept losing it. He is kind hearted, has a one-track mind, curious, and loveable. Eve is a much sleeker robot. When we meet her she has no feelings. Her objective is the only thing on her mind. She is impatient, and only by meeting Wall-E does she gain feeling and the two grow together. John and Mary are two humans who Wall-E meets on the ship. They are oblivious otherwise and fun natured. And the captain just wants to get back to earth he becomes infatuated with it. Otherwise he was oblivious as well. The ratio from male to female is rather even actually. It is 3/2 in male/female. I think this is because Disney wanted the movie to appeal to anyone so they make the genders equal.
Wall-E would fit the stereotype of the, “hopeless romantic.” He has grown to learn about love through a film he watches, and he just wants that for himself. He feels lonely and he is just waiting for that one perfect girl to just come and walk in. When he gets there he will stop at nothing to keep her. There is also the archetype of the big corporation. This corporation says they are doing things for the small consumer, but in actuality they are making matters worse.
The creators are making a strong statement against mass waste. During the movie the Earth is a vast wasteland, and uninhabitable. The creators are saying that if we continue going the way we are going, this could be our future. We could be the obese who are willing to have everything handed to them. The creators never say that this is happening but by creating a bleak vision of the future they are using rhetoric.
The point of view is a third person. The viewer is never seeing the action through the eyes of the character, but separated from them. The viewer follows a number of characters starting with Wall-E, but then more characters become introduced. The viewer is then able to see the plot unfold without being in the character’s point of view.
Pixar is located in southern California and is distributed evenly male and female, which can be seen in its films. The majority of employees are Caucasian as well, but they are not known for discrimination. Pixar funded the project completely, while Disney dealt with the distribution. The ultimate goal of this text was to send a message while making money. Entertainment is exactly what’s being sold. This being Disney it feels as if the audience it is geared towards is kids, but I feel that this isn’t true. Any age can truly enjoy this film. Kids can enjoy it, but it includes a message kids may not understand.
This text is original. Obviously, there are some very safe elements including the love story, but it is spun in an original way. The way that the text is showing love and the end of the world, while making a social statement is very original.
Wall-E is a text, which challenge consumer culture. Consumer culture is a culture created in modern days where everything is based on consumption. Wang (2011) states, “Consumption meets the needs and desires of people as a matter of some instrumental value through use. Whether or not a product can suffice to meet needs and desires depends on whether or not it has value through use” (p. 294). In the capitalist society it is hard to escape advertising asking the people to take place in consumption. Wall-E fights this idea by presenting the viewer with the post apocalyptic genre. The viewer does not know why the world is like this at first, but knowing the genre there had to be a cause. The viewer does not realize this until later in the film, but the reason Earth has become post apocalyptic is consumer culture.
The film presents a fake company of Buy-N-Large. In the first few scenes, the viewer can see giant signs advertising Buy-N-Large surrounded by trash located everywhere. Every single ad is for Buy-N-Large in this post apocalyptic world. This creates a question in the viewer’s mind of where did all this trash come from. The fact that Buy-N-Large caused this becomes even more apparent, when the film moves to the spaceship and the viewer continues to see Buy-N-Large. It then becomes apparent that Buy-N-Large controls the spaceship and is in turn brainwashing all the humans who float around in chairs. This films uses rhetoric beautifully, because it gets the viewer to figure out Buy-N-Large and the large corporation caused the apocalypse, without stating it. The one point in the film, where it really shows this point, is when the captain of the ship learns about Earth. He begins to watch films about the natural beauty of Earth, and the viewer can see this. When the viewer juxtaposes these images with the images in the beginning, it becomes apparent that big companies and consumer culture destroyed the Earth.
This film poses many questions on the idea of consumerism. Among them are whether this is actually where the earth is headed, and whether humans can actually be brainwashed by a company so much that we believe everything the company says. In the film every single human puts every once of faith in this company, and have no problem doing that. This is a scary thought, and another form of rhetoric the film is using. Without blatantly saying it, the film states that if we continue our consumer ways, we may become obese and lazy one hundred percent dependent on the companies that made us that way.
A convention one can note about Wall-E is the branding. Almost every single item in the film has a brand.  The biggest and most obvious brand is Buy-N-Large. The Buy-N-Large logo can be seen on many items used in the film, particularly on the spaceship. But even the main character is a brand. Wall-E is the name of the main character, but it is also the name of that certain type of robot charged with cleaning up the Earth. If anyone saw Wall-E on Earth they would immediately know it was designed to clean up the Earth based completely on the branded name on the chest. This fact is making the statement that everything is beginning to have a brand attached, and brands have a preconceived image for everyone. As the world is becoming more and more consumer oriented, more and more things in everyday life are becoming branded.
Wall-E creates semiology with the Buy-N-Large logo. The Buy-N-Large logo is something plastered all over the film. Whenever the viewer sees this logo, the viewer sees the face of consumerism. This company is the villain in the film. The idea of consumerism then is seen in a villainous light, and the logo is a sign of evil. Even though this film speaks up against big companies the convention of the film itself is based around a big company. The Walt Disney Company is one of the biggest companies in the world, and they are distributing a film talking about the villainous big company.
This text is also a form of culture jamming.  To use culture jamming a text attacks consumer culture by re-creating consumer culture. Wall-E­ creates the ending of a consumer culture. The consumer culture takes place and the viewer enters the film after consumer culture has destroyed the Earth. In Sandlin and Milam’s (2008) opinion Wall-E is a way to, “critique and (re)form how culture is created and enhanced in our daily lives” (p. 323). Wall-E is doing this by showing the viewer where our planet could be headed if we continue our consumer culture identity. Wall-E obviously shows consumer culture in a negative way, but at the same time it shows how it is natural. On the ship all the humans were brainwashed by having an easy lifestyle. The big company provides everything for the humans, and it is natural for humans to accept this. Even though it is natural for humans to accept something easy, it may not be the best. Humans need to begin to fight the natural order of things and stop relying on consumer culture. Because it is natural for humans to accept the easy way, the humans do not realize they are being brainwashed, and they accept the fate the big company provides without questioning it. Why would humans question something, which seems flawless on the surface, but when one dives deeper it sees the problems clearly.
Wall-E says even more about politics when one dives deeper. Wall-E makes a statement on capitalism. Negru (2010) claims that consumerism is “The new ‘must’ accompanying the launch of capitalism in the modern times” (p. 127). This statement claims that consumerism and capitalism go together. If the whole planet is deserted in Wall-E one can assume that capitalism became a common thing across the globe. Capitalism needs consumerism and consumerism needs capitalism. If consumerism brought the apocalypse to the Earth, Capitalism had to only of been the beginning.
Though at first glance it may be hard to see, Wall-E provides an in depth look at the future, which could befall humans if they do not change. When one looks at Wall-E they may see a delightful family film at first, but if one takes the time to dive into the text one can see how the creators were able to create a dark vision of that everyone can enjoy.
Wall-E does this in many ways. The one major thing Wall-E does is play beautifully with rhetoric. This is one of the most beautifully animated movies, and this helps create the rhetoric. Through beautifully designed images and shots Wall-E is able to gat a point across without saying it. There are many images throughout the film, which convey an emotion, and make the viewer think a message without actually saying it.  Wall-E is does a beautiful thing by showing the audience instead of telling them.
Wall-E also does a beautiful job of playing with branding. By giving everything a brand in the film it is sending a message that everything in life is beginning to become branded. In a film where the main character is a brand it is hard for this to not be possible. This is an image of capitalism the text is showing. Capitalism and consumerism is beginning to run everyday life, and if humans do not do anything about it this is a future we could head to.
Wall-E is a perfect example of the 2012 genre because it provides a post- apocalyptic vision of the world. Even though in Wall-E the apocalypse takes place well after 2012, it shows the vast wasteland the Earth could become in the future. Wall-E is a very unique text in this genre however, because it is not a story of survival. Most films in this genre are about a group of people fighting for survival, but in Wall-E it shows a robot, not fighting for survival, but living its life. The humans in this film also are not fighting for survival. Surviving for them is actually extremely easy. This is more a film about a fight to get back to where humans are today, through starting over, rather then trying to outrun zombies or other examples of post apocalyptic fiction. Wall-E is also one of few post apocalyptic films, which can involve all audiences. Wall-E has a lot to say and if people give it a chance they can realize a lot about average life, and where humans might be headed.


References


Imdb. (2008, October). Retrieved from http://www.imdb.com/title/tt0910970/

Long, P., & Wall, T. (2009). Media studies, texts, production and context. Essex, England: Prentice Hall.

Negru, T. (2010). Culture and Capitalism. Genealogy of Consumer Culture. Cultura: International Journal Of Philosphy Of Culture & Axiology

Sandlin, J.A., & Milam, J.L. (2008). “Mixing Pop (Culture) an Politics”: Cultural Resistance, Culture Jamming, and Anti-Consumption Activism as Critical Public Pedagogy. Curriculum Inquiry

Stanton, A. (Director) (2008). Wall-e [Web].

Wang, C. (2011). Consumer Culture and the Crisis of Identity. Journal Of Value Inquiry

Friday, October 12, 2012

Mid-Term


When I think of post apocalyptic fiction there is usually one thing will always continue to be attached to it. This idea is love. No matter what the story love always plays a part in it. This love could of course be between many things. This includes a man and a woman, a father and son, or in the case of Wall-E, between two robots. Wall-E is a film, which was released June 27th, 2008. Wall-E was distributed by The Walt Disney Company and Pixar Animation studios. It was produced by Lindsey Collins, John Lasseter, Gilliam Libbert, Jim Morris, and Thomas Porter. Andrew Stanton directed it based off of a story him and Pete Doctor came up with, and Andrew Stanton and Jim Reardon wrote the screenplay. ("Imdb," 2008)
This film is hard to give a genre to because it takes from so many different types of genre. The obvious is it being a family film, which we all expect when the name Disney is attached. And like I said in an earlier post Disney has become sort of its own genre. Wall-E is also a post apocalyptic world, because it gives the viewer a vision of the future of Earth after humans leave it. This movie is also a love story between two robots. Finally, this film is also a film, which makes a social statement, and I feel as if that is also a type of genre. This means Wall-E is a hybrid genre. I would give Wall-E the genre of post-apocalyptic social love story. This I believe attaches all of the genres I listed above, except for the family aspect, but I think as soon as you see the name Disney someone knows the film is a family film.
This media text obviously uses the film media, but more specifically it uses animation. I believe this is a good choice for this media text because it allows the statement being said to reach audiences of all ages. This gets people you would think would not think about this type of social statement to think about it. This would hopefully get the younger generation to think about how they dispose of materials and how much they need exercise, and shouldn’t let everything be handed and done for them. I believe that the producers picked the perfect medium in order to tell this story. These are very good lessons and hopefully anyone who has seen the film Wall-E could be able to get these types of lessons from this story of a simple robot.
This media text definitely uses a narrative. It has a series of elements put into order, which creates this narrative. The storyline of Wall-E is quite simple. Wall-E is the only robot on Earth who is lonely. He wants to find a friend and love, and he finally finds his love in Eve. When Eve is taken away from him Wall-E chases after her and it takes him to the place where humans are living now. He then gets Eve back while also teaching the humans that they need to return to Earth.
The plot of Wall-E is that Wall-E is a lonely robot with his only friend being a cockroach. He does his job of cleaning the trash on Earth in order to make it suitable for humans to return again. That should be the only thought on his mind, but Wall-E is different. Because of all the things he found in the trash and a Hello Dolly video he found he yearns for love. He thinks this comes one day when a new robot comes to Earth. Wall-E is so excited to show her around and he does. He shows her everything about his life. The other robot tells him her name is Eve and she begins to like Wall-E. Wall-E shows Eve a plant he found, which seems to be the last plant on Earth, and Eve takes it and shuts down. Wall-E is confused why he lost his friend and tries an assortment of things in order to get her back. Eventually a spaceship takes Eve away and Wall-E jumps on the spaceship in order to not lose her. The spaceship takes them to a bigger spaceship where Wall-E chases a number of vehicles, which move Eve from place to place. On this bigger spaceship there are a number of humans. These humans are obese and lazy and have had severe bone loss. They all have chairs, which take them everywhere and do everything for them. Wall-E meets two humans who he distracts enough from their chairs for them to realize they have been sort of brainwashed. The other thing to keep in mind about this ship is everything is supplied by Buy n Large. This is a company, which sent everyone up and is taking control of everything. Throughout Wall-E’s time on the ship it becomes apparent that Buy n Large does not want the humans to return to Earth. The captain of the ship becomes infatuated with Earth, and realizes if he can put Eve’s plant in the navigation system then the ship can return to Earth. Unfortunately the auto pilot on the ship was told to stop this at all costs. The auto pilot eventually shuts down Wall-E locks away the captain and hurts Eve. Eve realizes that the parts to fix Wall-E are on the truck, and does what ever she can to get the plant to the navigation system. Eventually they get the plant there and the ship hyper jumps back to Earth. Eve quickly flies to get the parts for Wall-E. This works and Wall-E comes back online, but his personality is wiped and he returns to his default personality, and forgets Eve. Eve extremely sad gives Wall-E a kiss and this jolts Wall-E back to his old personality. They then return to the humans and begin to rebuild Earth, which I seen throughout the credits. I do like the kiss at the end, because it reminds me of the golden days of Disney animation.
The main character is obviously Wall-E. Wall-E is a lovable robot, who just wants to find love and will stop at nothing to be there for Eve and get her back. Eve is different from the typical female lead because she is shown as being stronger then most. She thinks Wall-E is a goof, but that’s why she likes him. John and Mary are two humans who Wall-E meets on the ship and they begin to notice their surroundings. They are oblivious otherwise and fun natured. And the captain just wants to get back to earth he becomes infatuated with it, and will stop and nothing to get there. The ratio from male to female is rather even actually. It is 3/2 in male/female. I think this is because Disney wanted the movie to appeal to anyone so they make the genders equal.
Wall-E would fit the stereotype of the, “hopeless romantic.” He has grown to learn about love through a film he watches, and he just wants that for himself. He feels lonely and he is just waiting for that one perfect girl to just come and walk in. When he gets there he will stop at nothing to keep her. There is also the archetype of the big corporation. This corporation says they are doing things for the small consumer, but in actuality they are making matters worse.
The creators are making a strong statement against mass waste. During the movie the Earth is a vast wasteland, and uninhabitable. The creators are saying that if we continue going the way we are going, this could be our future. We could be the obese who are willing to have everything handed to them.
The point of view changes throughout the film. In the beginning the point of view is Wall-E because he is our only character, but as the story goes on it switches to the captain who is jus amazed at the beauty of Earth and wants to go back. He is the only person in these scenes so we get that point of view. We also get the point of view of Eve in some cases. I think this is interesting because it’s not often the viewer is thrown into the point of view of something which is not human. This movie however does this very successfully.
When the Pixar executives first met they came up with ideas for a number of projects. These eventually turned into Toy Story, Monster’s Inc., and A Bug’s Life. They talked about one other idea that day and this was Wall-E. This was an idea the entire Pixar community was behind from the beginning and wanted to make it good. Pixar is located in southern California and is distributed evenly male and female, which can be seen in its films. Pixar also found Disney, which would help finance, all Pixar projects. Disney has been very good to Pixar, and Pixar has been good to Disney. Both studios wanted to make a good film everyone could enjoy. The ultimate goal of this text is to entertain and it does a good job of this. It being Disney this is also marketing products and toys, which can come from this film.
This being Disney it feels as if the audience it is geared towards is kids, but I feel that this isn’t true. I’ve seen it throughout my family and friends anyone of any age enjoys this film. There are elements of the story anyone can pick up and enjoy. Wall-E is an all around amazing movie anyone can enjoy.
I love this film. I fell as if it has a very strong story, which anyone can enjoy, and it gives many lessons, which anyone can learn from.

Imdb. (2008, October). Retrieved from http://www.imdb.com/title/tt0910970/

Long, P., & Wall, T. (2009). Media studies, texts, production and context. Essex, England: Prentice Hall.

 Stanton, A. (Director) (2008). Wall-e [Web].


Monday, October 1, 2012

Business of Wall-e

Wall-e was a film Pixar had been planning for awhile. It was the last of the original Pixar ideas to finally be made into a film. Like most Pixar films, this one falls into the Hotelling effect. Pixar marketed this to a central niche, and even thought it's marketed there many people may enjoy this film. Pixar does a great job of this allowing every single film to be enjoyed by everyone. Disney may be a giant company, but by adding the Pixar tag it creates the idea of a big company, but a smart company, which treats it's employees well and is an amazing company. Pixar is very smart at this, and it has been like this with every film.

Media Text

I chose in this blog to concentrate on disney, but now I need to concentrate on one media text. This media text has to do with a post apocalyptic world, and what Disney movie would be better suited for that then Walle. Walle is a great movie, and it says a lot about our culture today and where we could be heading.

Friday, September 21, 2012

Archetypes and Stereotypes in Disney

The Disney genre also has a particular set of characters. Disney is heavy in their archetypes. Every Disney film has the perfect villain. The villain who is pure evil. For example the witch in Snow White, she did not have a single good bone in her body. She was evil and Disney made sure you knew that through archetypes. There is also prince charming. There is always the handsome perfect hero who will do anything to save the damsel in distress. Archetypes today however, aren't as prevalent as they were in the past. For example in Tangled the hero we meet was not the perfect prince charming. In the beginning he is an extremely selfish person and a thief. He has to meet his princess before he can become the prince charming Disney is accustomed to.
Stereotypes were also extremely prevalent in early Disney films. In the days of early Disney stereotypes were an easy way for viewers to understand characters before there was politically correctness. A good example of stereotypes are the crows in Dumbo. These crows are very stereotypical of what people thought African Americans were. The crows speak in a southern slang and have shabby clothes. In modern times these crows can be seen as racist, but in the day it was made it was acceptable. It just shows how times have changed.


Thursday, September 20, 2012

Defining the Genre of Disney

What happens when you hear the world Disney? I would imagine you are thinking of Princesses, Heroins, Damsels in distress, fun stories about talking animals, stories with heart, and movies families can enjoy together. In the beginning Disney followed the genre of the fairy tale. It followed the this for a long time. But as Disney movies grew and became more familiiar. It sort of created it's own sort of Genre. Now whenever someone watches a Disney movie, they know what they are going to get for the most part. Disney is something almost everyone can connect with, and this wouldn't have happened if it wasn't able to create it's own genre.

The First Chapter and The First Animated Movie

When Walt Disney set out to make the first feature length animated movie in history, there were a lot of hurdles he had to get passed. He successfully did this and at the same time created a film, which was able to be seen critically just as all live action films. Snow White and the Seven Dwarfs is a film, which has a strong moral. It is extremely easy for every single person who sees this film to come out with some sort of meaning. Disney does not do this through rhetoric, because as with most fairy tales the meaning and moral is laid on thick. Disney uses some simple language throughout the film. This allows viewers of all ages to enjoy the good moral at the end of the film. This moral the viewers feel is the affect the film creates. This being a Disney film it gives out a good moral to help kids become better people. Overall Snow White and the Seven Dwarfs was a major success for Disney and completely changed the film business.